How Skyrim's stellar sales can be broken down.

Earlier todayI reported on the awesome news that Skyrim is selling like hotcakes.

But wouldn't it be interesting to know how those 3.4 million units can be broken down by platform? Well, wonder no longer my friends - because I have those figures to hand.

Perhaps now we can see why there was such an emphasis on the XBox in the run up to the game release, and why many console-friendly features - such as the UI - were put into the game.

Or you could argue that opposite, and say that the reason that PC sales took such a small sector of the market was because the game seems to be quite heavily geared to the consoles.

I think its the former, to be honest. It might be 5 year old technology, but the user base for XBox is now absolutely massive, whilst PC continues to decline as a gaming platform.

But we've still got the mods on PC 

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Comment by breathbeneath on November 16, 2011 at 9:30pm

Paul, I don't think this is necessarily an indication of the PC in "decline as a gaming platform".  For one thing, I'd wager that a good amount of PC copies were obtained through digital distribution, the most popular platform for which is Steam.  That said, Steam does not publish their sales figures so no copies of Skyrim sold through Steam are counted here.  I read an article about a rare leak of sales figures from Steam, specifically for the Witcher 2.  It sold 200,000 copies on Steam, which is more than quadruple what all other major digital retailers sold combined.  Just a thought 

Comment by Jeff Anderson on November 16, 2011 at 8:07pm

But we PC players get the miracle known as mods!  Basically, the game will be fresh forever!

 

Comment by Dieter on November 16, 2011 at 9:06am
people with a console have a pc too, if you add that cost ( from an average pc) to the one from a console you have spend as much money as you would on a decent gaming pc. Plus console games are usually a lot more expensive and can't be modded, and they always look worse than pc games.
Comment by Rathwine on November 16, 2011 at 8:53am
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I have read the same about digital copies not being counted.  That would include Steam and Direct2Drive.  I am willing to bet that were a large number of purchases there since D2D was offering the game for $54.

Comment by Hero on November 16, 2011 at 3:58am

Its sad that the PC sells so little. Maybe people finally got around and picked up a cheaper console then a pc which is more expensive for gaming. But you do get alot of other things with a PC.

That and im getting sick of all the ports. Some games are so blatantly obvious a simple port from a console game and then never takes advantage of all the extra's a PC offers. So i think overall its a PC decline in gaming, and not just something we see with Skyrim.

Which is sad because imo the PC is still the best gaming platform by far. Its only disadvantage is the price, but on any other level it can do anything a console does and often beter. Thanks to SSDrives PC's boot up very fast, even faster then a console if done right. They've got beter performance. You can plug in a gamepad just as easily for games designed to be played with a gamepad. And there are still a metric fekton more games exclusive for the PC then any other platform. You can hook up your PC to a big TV or monitor and enjoy it. Beter headsets and sorts. The only downside is the money you shell out for a good PC, thats easily 1000euro to get some pretty solid hardware. Compared to a console thats expensive.

Comment by BakaPenguin on November 16, 2011 at 2:18am

The PC doesn't continue to decline. Developers continue to develop games for a console then port them to the PC. This not only inevitably leads to poor UI control, but also drives some PC users away. I admit, while I think improved over Oblivion, Skyrims' UI is irritatingly console-centric. I know why they do it, too.

Bethesda is relying on the modding community to fix their lazy porting, exactly as they did for Oblivion--and even worse did to Fallout 3. It's unfortunate, because like a number of great developers Bethesda started on the PC, exclusively. Such companies like Rockstar, who ever since GTA 3 hasn't been able to release a solid PC port of any of their games.

Bethesda, at least, fixes the bugs, but they don't take the time to address the bigger issue. A UI that works on a console does not tend to translate well to PC. I love TES, and Skyrim is amazing but I am still irked that Bethesda can't be bothered to develop a better PC experience.

Comment by L.Frost on November 16, 2011 at 12:13am

considering that there are more than twice as many xbox360 owners, the difference between xbox and ps3 is actually in ps3's favor. I'm surprised how low xbox is to be honest. they like shoved the propaganda up the butt on that one,

Comment by Jay on November 15, 2011 at 6:56pm

Steam announced on Saturday (I think) that users peaked at around 250,000 at one time.  But that's only the peak - there are more than that owning the game through Steam.

I mention this because, as Kevin pointed out, Steam has its own set of numbers that they usually keep to themselves.  This could be the case with other digital distributors as well.

Comment by Haggis The Mad on November 15, 2011 at 6:48pm
I also find that it was heavily marketed for x-box with several commercials not mentioning the ps3 or pc as an option. I have a friend who was aware of the game, but did not know she could play it on her ps3 until I told her. So, I blame poor advertising for lower sales in non-X-box markets.
Comment by Mathersfrench on November 15, 2011 at 6:45pm

the reason pc isnt selling as much as xbox is because most people dont have or dont want to buy a computer that can run the game without having at crash every 5 seconds.

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