Despite having been out for only four months or so Fallout 4 has already amassed quite a large number of mods, even for a Bethesda game. Already it has over twice as many mods as Morrowind does on Nexus even though it hasn't been out for anywhere near as long.
While a number of "Best Fallout 4 Mods" lists have already been posted elsewhere on the internet I thought it'd be nice if we could all share with each other any Fallout 4 mods worth downloading and potentially get a list of our own going. As of today I've also started modding Fallout 4 so I'll recommend some mods myself as I go along.
Sadly, I do not have PC Fallout, some I've seen are by KottabosGames, and Brodual
I've been a really big fan of settlement building, and so most of my mods are going to be settlement building based.
Snappable Junk Fences this one allows for the easy snapping of junk fences. Junk fences were some of my aesthetically favorite pieces, but putting them together was always a hastle. This mod makes them much more useful tbh.
Settlement Supplies Expanded adds a ton of objects to the game for building, and none of them are "cheat mode", as they all require an accurate amount of supplies
Homemaker also adds tons of things, like BoS objects and Institute objects. Probably one of my top three mods overall.
Quieter Settlements makes it so generators and the such don't make such a damn racket
Alternate Settlements adds tons of walls, wallpapers, posters, signs, etc.
Well there has been this one mod i have been watching...
Its called FROST it is the spiritual successor to the popular New Vegas mod DUST. Takes place during a Nucular winter shortly after the Great War .
Ohhhh, I might get that when I can get a good enough laptop
Here are a few I've downloaded or been tracking for when I get back into FO4:
Craftable Ammo and Working Food Planters use FSnip, might wanna be careful with those.
xSnip is a modding framework, like xEdit. It can be adapted to any Bethesda game on the Gamebryo Engine or its derivatives. You've probably heard of TES5Edit, that's just a version of xEdit specifically for Skyrim modding.
xSnip is a different modding framework, but it's known to cause issues with save corruption, so xEdit is generally agreed to be the superior version. Hence why you might not have heard of TESVSnip (though it was quite commonly used in the early days of Skyrim modding).
So Albino is correct to warn people of these mods. And he also mentioned to me that there are alternatives to Craftable Ammo that are made in FO4Edit, rather than FOSnip. So I'd encourage people to look into those.
That said, using one or two xSnip mods is probably okay. But still, if you have two mods that are otherwise identical, and one was made in xSnip and the other in xEdit, always take the xEdit one.
And he also mentioned to me that there are alternatives to Craftable Ammo that are made in FO4Edit, rather than FOSnip. So I'd encourage people to look into those.
Right, I forgot to link that in my response. Here is what's essentially an FO4Edit version of the same mod. There are also some other mods that add craftable ammo alongside craftable weapons, armor, etc.
This is completely relevant to the topic at hand, if you ignore the "Fallout 4" and "Mod" bits.
So this is a rather belated post, but for those of you who haven't heard yet, the Unofficial Fallout 4 Patch (the Fallout 4 version of the Unofficial Skyrim, Fallout 3, and Oblivion Patches) has arrived. In other belated news, the Beantown Interiors Project (the Fallout 4 version of the DC/NV Interiors Project) has also been released; I'd be using it myself if it weren't for the fact that it doesn't seem to play nice with Spring Cleaning.