Good evening and welcome to this spooky edition of Build a Better, where we compile a list of mods that make playing the traditional cackling Necromancer a little easier, a little more convenient, and, of course, a little more stylish. All the avenues that Skyrim could have gone down to make a macabre necromancer, a summoner of undead, a master lich, and bane of Arkay, and yet they didn't.

However, modders did.

* Alternate Start - Live Another Life
          Requires: Dawnguard, Hearthfire, Dragonborn
          Performance Strain: Low
          MCM Menu: No
          A staple among roleplayers and those who hate the Helgen intro, Alternate Start allows characters to start in any city, town, inn, or guildhall they want, but also has some more interesting options. The “start as necromancer in secret location” will drop you off in Blackreach. Fun times.

* Truly Undead - Reborn
          Requires: SKSE, SkyUI
          Performance Strain: Low-Moderate
          MCM Menu: Yes
          You know how undead beasties are only supposed to stay dead under certain circumstances? This mod brings that mechanic to bear in Skyrim, affecting skeletons, vampires, draugr, dragon priests, including your own risen minions, so that they might raise again if not destroyed in the proper fashion (fire, silver, sun, etc.).

* Bring Your Silver
          Requires: Dawnguard, Dragonborn, Unofficial Legendary Patch
          Performance Strain: Low
          MCM Menu: No
          Another mod that brings in the traditional tabletop feel to undead, this mod gives the supernatural back their very Morrowindian resistances to normal weapons, with profound weakness to silver, Daedric, and crushing weapons with some extra magical tidbits to round out the mod.

* Forgotten Magic Redone
          Requires: SKSE, SkyUI
          Performance Strain: Low
          MCM Menu: Yes
          Adding in a few dozen new spells, FMR gives you chances to upgrade each spell with new effects and bonuses as you use them. The Warlock branch of magic gives access to necromancer-appropriate spells like an undead summon, darkness bolts, poison and disease.

* Vile Art of Necromancy
          Requires: SKSE
          Performance Strain: Low
          MCM Menu: No
          A bit necromantic overhaul, you get the power to imbue your risen undead with dark artifacts and values of your own creation, carve the corpses of your fallen enemies to harvest alchemical reagents, barter the souls of your enemies to foul Daedra, bottle the souls of dragons with ancient Akaviri techniques, and a lot more.

* TDN Necromancer Follower - Xavier
          Requires: SKSE, Dawnguard
          Performance Strain: Low
          MCM Menu: No
          An evil necromancer and Master of Conjuration, Xavier is a bone-white Altmer who summons his own undead zombies and ghosts, as well as death hounds, before raising fallen enemies.

* Tirashan - Necromancer Home
          Requires: Dawnguard, Hearthfire, Dragonborn
          Performance Strain: Low
          MCM Menu: No
          A spooky home of Elianora that rests in a pocket dimensions of Oblivion, Tirashan has all the trimmings of a home with all the flavour Elianora puts into her work. This one is clearly for evil necromancers who go for a regal, refined style. Comes with witch’s hat.


* Lind’s Necromancer Robes Revamp
          Armor: Clothing
          Acquired: Looting from dead necromancers
          Compatible: Vanilla body; beast races ok; males+females
          Lind has basically remastered all the different colours of robes, turning them into layered, detailed hoods and gowns that feel right with both the humble priest or court wizard and ungodly necromancer.

* Black Mage Armor
          Armor: Clothing, Light, Heavy and upgraded Heavy version (Black Archmage)
          Acquired: Crafting (Misc / Leather / Steel and Ebony)
          Compatible: Vanilla body; beast races ok; males+females
          Skyrim is severely lacking in apparel for evil mages or even just dark sorcerers. Repurposing meshes from the Archmage Robes, monk robes, and mage robes, the Black Mage Armors are detailed and dark enough for even well-meaning necros.

* Tribunal Robes
          Armor: Clothing, Light, Heavy
          Acquired: Crafting (no perks / Glass smithing / Ebony smithing)
          Compatible: Vanilla body; beast races ok; males+females
          One colour option for each of the magic schools, the armors are foreboding, imposing, and downright dangerous with a reinforced chest-piece and brings bulk and mystique to even the mousiest Breton.

* Sotteta Necromancer Outfit
          Armor: Light
          Acquired: Crafting (Leather)
          Compatible: UNP, CBBE, SevenBase bodies; female only
          For the necro with the booty, Sotteta brings glitter, fishnets, cleavage and class to undead-raisers. Teccam forced me to include this one. NO I DID NOT - TECCAM. [But keep it in. ;) ]


* Undeath
          Requires: Dawnguard, Dragonborn
          Performance Strain: Low
          MCM Menu: No
          Hunt down a rogue necromancer and his followers, but when it comes down to it, when he is slain, do you burn his research or finish it yourself and transcend mortality to become a lich? The quest starts at level 30 and will give the ultimate necromancer form, similar to beast/vampire lord form, with huge gains over the power of death and destruction.

* Undeath Immersive Lichdom
          Requires: Undeath, Dawnguard, Dragonborn
          Performance Strain: Low
          MCM Menu: No
          An updated expansion and bug-fixer, it enhances the lich form offered by Undeath with perks, powers, and Mannimarco’s own Staff of Worms.

* Ordinator - Conjuration tree
          Requires: SKSE, SkyUI
          Performance Strain: Low
          MCM Menu: No
          Necromancers who raise their fallen enemies are all well and good, but what happens when the bodies dry up? Why, that’s why you saved all those bones from your previous enemies. Build your own skeletal army, upgrade, and bless them with perks from Ordinator’s Conjuration tree.

* Path of Sorcery
          Requires: SKSE, Dawnguard, Dragonborn
          Performance Strain: Low
          MCM Menu: No
          When the maker of Ordinator saw this mod, he dumped his own magic school overhauls in favour of integrating these. The Conjuration tree still has some of the skeleton-making mechanics that didn't carry over, like creating dragon and beast skellies.

* Lord of the Dead
          Requires: SKSE, SkyUI
          Performance Strain: Low
          MCM Menu: No
          A little known mod from Erkeil, it gives many, many perks for your own choice to take up and slowly fall into becoming a lich. Paired with Undeath, you can feel like a lich both in and out of your form.


* Necromancy Undead FX
          Requires: Base game
          Performance Strain: Low
          MCM Menu: Yes
          Although Skyrim introduced reanimation, the corpses look as fresh as when there was a soul driving the meatsuit. With this mod, the meat slowly rots away to expose the skeleton underneath.

* Necromancy 101
          Requires: Base game
          Performance Strain: Low
          MCM Menu: No
          An incredibly simple tweak to the game, it makes playing as a necromancer in vanilla much more viable. Corpses no longer turn to ash when their reanimation expires and you can give them weapons or armor to equip, but you can add a garlic head to a dead body and then when any attempt to raise it will find it collapses to ash when standing.

* Better Dead Thralls
          Requires: Base game
          Performance Strain: Low
          MCM Menu: No
          All the little conveniences that the vanilla game left out, it makes thrall usage a whole lot more convenient without having to muck around with glitches: thralls tracked with a misc. quest marker, level cap removed, can thrall any creature, thralls are no longer locked in their “outfit” and you can equip them, moaning has been disabled, and other little tweaks.

* Demonic Soultrap Sound
          Requires: Base game
          Performance Strain: Low
          MCM Menu: No
          Soul trapping is meant to be evil. Diabolical. Incredibly painful to the one who has their soul torn from their body and shoved in a gem. This mod adds screams and a more aggressive wind to help illustrate that.

* Unlimited Ritual Stone Power
          Requires: Base game
          Performance Strain: Low
          MCM Menu: No
          If you’re going to use the Unlimited Ritual Stone/Aetherial Crown glitch to revive your army when they die and just use it multiple time a day, why not just go all out and skip Lost to the Ages? This mod makes it usable multiple times a day and gives it an infinite duration.                    

* Armored Skeletons and the Walking Dead
          Requires: Base Game
          Performance Strain: Low
          MCM Menu: No
          Makes the base game a little more interesting by adding in all the skeletons and undead creatures added in by Immersive Creatures, giving a huge variety to the standard draugr and skelly. Expect to find beast skeletons, armored skeletons, draugr in rags, and new undead magicians.


In the mood to test some of these mods out on a new playthrough? Instead of browsing the Necromancer tag over at Character Building, take a look at some of our favourites.

  • The Necromancer by Henson
    • The classic necromancer on-site, it was the first to use the Ritual Stone exploit and intends to raise an army…
  • The King of Worms by Raidriar Never Dies (Raidriar and Curse Never Dying)
    • A recreation of the infamous Mannimarco, the build makes a valiant lich and merciless undead raiser to terrorize Skyrim.
  • The Sorceress by Oneness
    • With a synergy so beautiful it could write a symphony, Necromage allows the bewitching Sorceress to be one step above every other necromancer.

That’s all, folks! Leave a comment with your favourite necro mods or a recommendation of what archetype we should spotlight next and I'll see you for the next Build a Better in two weeks!

Tags: Build a Better, Elysium, Necromancer

Views: 2270

Replies to This Discussion

Trying to figure out what I'm doing wrong. I've downloaded all of these mods with Nexus and the game goes through the Bethesda gear logo then shuts down to my desktop.

I assume you are using nexus mod manager so they should of installed correctly I would suggest looking up how to use Loot and Wyre Bash for Skyrim those should sort out your problems, if not check the mod pages to see if any of the mods are incompatible with each other.

Yeah, using the Nexus mod manager. I tried downloading Loot but I couldn't figure out how to get it running. (I'd run the start up and it just disappears..?).

Been going through all the mods on here and trying to figure out what's going on with it.

It can be several of reasons. But the first two that come to mind could be.

1. You're missing another mod or file to go along with the mods you have enabled.

2. You have another mod that may conflict with the ones you recently installed.

Check your load order carefully using Loot and check those mod pages to see if they require any other mods in order to work. Most people don't know this but, Conjuration school of magic has the most amount of scripts to deal with out of the other magic schools. Mods that have too many scripts can also cause problems down the road. In case things go for worst, I hope you have a backup of your game before you applied these. I hope this helps. Good luck.

So Truly Undead requires Immersive Creatures which cannot be used in conjunction with Armored Skeletons and the Walking Dead. Whether this was the issue or not remains to be seen though.

So little update, I got my modded game working so yay. Select the option of being a necromancer with alternate life. Sends me to blackreach as a level one and I have to fight a dwarven centurion right outside the door...

The "useless spell" is exactly that. Useless. It raises nothing.

I figured I'd add some extra stuff with console commands and come to find out that I can't scroll up the console box to see the different codes. Absolutely frustrating lol

You can use pageup/pagedown to scroll the console window. Do you have a spell in your book that's literally called "useless spell"? o.o No idea what adds that but it's not Alternate Start.

One of these mods changes what the Raise Dead spell is called. It's weird. Either everything is too high level to raise, or the body floats up then drops back to the ground. I'm bad with mods apparently.

You'll have to test out one at a time in conjunction to what you had before installing your newest mods. Mods can be tricky to install, anyone can have this trouble.

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