Creating Your Own Artifacts
"It is said that Flame Atronachs willingly gave of their salts to forge the blade, and that it was tempered in water purified by the Divines.
It has no equal."
One of my favorite things about Skyrim is the crafting system. In fact, improving and upgrading equipment is one of my favorite aspects of any game. Skyrim is just one of those games where it really shines, though, and presents a lot of awesome opportunities.
So have you ever made your own artifacts? Tell us about them below! If not, see if the the suggestions below give you some ideas!
Here we'll look at some ways to use crafting (and of course, RP) to create your own epic items worthy of the term "Artifact," using a few criteria. Let's get started.
One of the first things we notice about the artifacts in the game is their distinctive and often telling appearances. One look at the Mace of Molag Bal, and if you knew nothing else about it, you'd know that it was made for a cruel and brutal wielder. When making our own artifacts, that's the first limitation to be aware of. Unless you're a modding wiz, your legendary shield is going to look like every other Ebony Shield out there. Even so, the variety of equipment available means you can still choose a characterful base for your artifact; something that will give the adventurer who finds it an idea of what it's meant for.
This is applicable whether you RP that your character originally crafted the item, or it's something that they discovered in their travels. It's going to be something that suit's your character's personality and playstyle. So, the first thing you should do is choose the most appropriate type of item. Is this legendary bow for a woodsman? Then maybe a simpler, more rustic material, like a Hunting Bow. Is it the bow of a great warrior? Then something with more flair is appropriate.
What exactly can this legendary item do? Again, there are some limitations for us as players. Without using the Creation Kit (certainly an consideration for PC players) we make a weapon that creates a fiery explosion on contact, like Dawnbreaker. But between the items and enchantments offered, and perks like Extra Effect, there is a huge range of options at our disposal, and even some of the game's included artifacts stick to these basic effects. So decide what this item can do, in keeping with it's Character. Does that blessed woodsman's bow weaken it's targets by draining their stamina, or chilling them with a freezing effect? This is the opportunity to really make the weapon shine in comparison to the myriad other enchanted/unique items you'll come across during the game.
This is an important one to consider in terms of balance. Keeping in mind that even several of the games own unique artifacts will eventually be outclassed by your own randomly found weapons and armor, you have to decide how powerful to make your artifact.
Is it the sword to end all wars, strong enough to kill any opponent in a single blow? Will that be interesting for you? If so, take into account that actually making a piece of equipment that powerful will require either modding, or taking advantage of glitches in order to boost your crafting skills. On the upside, this means that you may not have to invest as much of your perks and effort into crafting.
Alternatively, you may want it to be balanced against the gear you'll be encountering. In this regard, players actually have the advantage over the artifacts added by Bethesda. If it happens that your item's quality begins to be outshined, you have the option of creating a new, updated version to accompany you. This approach, however, does necessitate investing significant effort in crafting.
Whatever you do, make sure that you're using the best materials you can(unless RP dictates otherwise), materials worthy of such an awesome undertaking.
The final step in the process. Every artifact needs an evocative, interesting name. Dig deep for this bit, it's worth it. Naming things has always been a good excuse for me to get into lore and things like that to find inspiration, but it can really come from anywhere. Reference its rarity, or its material, its maker or its purpose.
With these ideas as a framework, any character can have their own collection of artifacts. Those playing on PC have even more options. For example, the Familiar Faces mod allows you to import one of your own characters into another character's game world as an ally...or an adversary. You can kit up that character with your personalized artifacts, and acquire them in an epic quest or battle, just like the many artifacts Bethesda added to the game!
Don't forget to tell us about artifacts you've made!
A Sword Rumored to be forged from the Heart of Lorkhan this Blade was Forged by the Last Dragonborn himself at the skyforge in 4E 203. This weapon is said to Steal The Life and Soul out of the Victim and makes the person who is wielding the blade Immensely more powerful. However this blade has a Curse for whoever Wields it for too long Cant be Separated from the blade for if he loses it the Wielder Dies a horrible Death.
The enchantment is The Vampiric Drain Enchantment and Soultrap
The Weapon itself is a Eastern Daedric Sword from Lore weapon Expansion
Lokskag (Sky Smiter)
Found by my Dovahkiin in the basement of the Sleeping Giant Inn in Riverwood, it was obtained by Delphine who was found it in the ruins of a Blades outpost. It once belonged to an ancient Blade named Verava, who forged the sword in Akivir before travelling to Tamriel with the Akiviri army to find the Dragonborn. The sword was capable of bringing dragons to their knees, it is said that Dragonbane was modelled after it.
Blades Sword found in the Sleeping Giant Inn, enchanted with Chaos Damage (25 points) and Damage Magicka (40 Points).
I will make one again for my Dunmer Fighter. she is a fighter by not using magic. unless she is using some of the special forges, the Skyforge and the Lunar forge.
Name: Shuhnsatsu (Japanese for Lethality)
A dai- katana from the Celtic Katana's mod which is ideal for assassination. Uses the Wintermyst slay living and hidden cobra enchant. Two strikes of this blade actually mean four strikes if you get your target to leave combat. Just slashing your enemy and sheathing your weapons will activates the blade´s killing intent, slashing them on the ethereal plane. Alternatively, if you strike your foe hard enough the blade will recognize your power and immediately executed your foe.
Would it be more appropriate for artifacts that fit with a character's personality to be crafted by the character, versus the character finding artifacts that happen to fit with them?
What would you call a set of armor with three pieces that fortify Illusion/Conjuration, Conjuration/Alteration, and Alteration/Illusion?
I would call it Changers Mail/armor, greaves, bracers, and helm