So this is just an idea that's been kind of poking at me for the last couple of months, and was spurred on by the fact that I just don't have the time to play as many games as I'd like. I have dozens of ideas for builds, but I just can't sit down and play a 100+ hour campaign.
Basically, a Character Concept would contain pretty much everything a build would have, but to a lesser degree. It wouldn't be able to delve into all of the gameplay or quest based content, but you could still give theoretical perks/skills/abilities/whatever your game has, and how the character should/would act. I know I'm probably not explaining it too well (that's usually where I can fall short). Think of it as a piece of content that's somewhere between a Character Snapshot and Character Build, it doesn't require the vigorous playtesting of a Build but contains more information than a Snapshot.
Anyway, I wanted to put the idea out there to see if anyone was interested in the idea, so uh, yeah let me know what you think about it.
So basically, you'd just be presenting a concept for a build rather than an actual character build? Also, I was under the impression that you don't have to playtest an RP Profile or Snapshot.
I suppose that's the best way to look at it. And yes, I did point out you don't have to play-test an RP Profile or Snapshot, but the content with them differs from what you'd put in a build. I mean, RP Profiles are purely about the RP...You don't talk about mechanics or gameplay like you would in a GP Profile...or Character Concept, and well the only difference between a Snapshot and one of these is the length.
Im confused. What is your end game with this idea?
I posted an example recently, but I don't have one really. Just sharing ideas in a more in-depth way even if I can't personally finish a build.
Like for instance, PayDay has perks you can unlock via leveling up, gear you can choose, etc. Yet, its still moreso an FPS, and I´d like to see builds based on it
Huh. I didn't really think about it that way. Interesting.
I've got a few examples of what I've already done if that helps show what I'd originally meant. But I do like your ideas Relycs, they're definitely interesting
Playstyle Based Concept - this is just a general concept that you could apply to any character
Roleplay Based - This one is essentially purely RP based, with just enough information provided to play the character (so no complete perk spreads or even equipment lists).
Mini-Build - This one is basically a build just with less information, kind of similar to the first one I linked but also a little different (IMO)