Inspired by The Elder Scrolls dark atmosphere I wanted to create an assassin based character that would show what people are willing to do to become rich, famous, or take revenge. This class occured to me after realizing that even with good intentions there's a catch for everything, and a price willing to be paid.
Veron-Drez assassin for the Morag Tong was one of the many affected by corpus. Though after getting cured it left his lifespan expanded. After an assassination gone wrong he left the guild fleeing to skyrim for his life. Looking for refuge he made a deal with a necromancer who let kept him hidden in exchange for protection. During a night of drunken talk he revealed his secret to the necromancer. The necromancer used him for experiments for several years keeping him in a comatose state. After his whereabouts were found out, he fled not having enough time to take Veron's body with him, being left in a cave just outside Rorikstead. Now several hundred years later you've awaken, realizing that so much time has passed since you came to skyrim, you begin your adventure hoping your past doesn't come back to haunt you.
Stone: Lovers Stone then Shadow Stone
Shouts: Aura Whisper, Become Ethereal, Bend Will, Dismay, Drain Vitality, Marked for Death, Slow Time, Throw Voice.
Quests: Thieves Guild, Dark Brotherhood, Composure Speed and Precision, Civil War, Dawnguard(Not the vampires), Ill Met By Moonlight, Olava's Token, The Forsworn Conspiracy, No One Escapes Cidhna Mine, Pieces of the Past.
Major Skills: Archery, One Handed, Sneak, Illusion.
Minor Skills: Enchanting, Light Armor, Speech, Smithing.
Weapons: Dragonbone Sword, Mehrunes' Razor, Dragonbone Bow, Enhanced Dwarven Crossbow.
Spells: Fury, Frenzy, Mayhem, Fear, Rout, Hysteria, Calm, Pacify, Harmony, Invisibility.
Enchants: Fiery Soul Trap, Paralyze, Absorb Stamina, Drain Magicka.
Armor: Shrouded Cowl - Ancient Shrouded Cowl, Gauntlets of the Old Gods, Shrouded Gloves - Ancient Shrouded Gloves, Shrouded Boots - Nightingale Boots - Ancient Shrouded Boots, Savior's Hide, Shrouded Armor - Ancient Shrouded Armor, Nightingale Armor.
Powers: Ancestor's Wrath, Shadowcloak of Nocturnal, Summon Spectral Assassin.
Possibly the most attractive feature about Nightblades is their ability for dealing with enemies quickly. Nightblades typically favor Bows and daggers and place emphasis on one shot kills, poisons, and sniping from afar. Whereas the Revenant will use illusion spells to toy with and taunt its enemies.
One of its main methods of dealing with an enemy is luring together multiple targets and using illusions to force them to kill one another. Primarily an assassin, ranged combat is conducted gracefully with a bow and arrow, held together nicely with perks in sneak, but looking for more fun and inventive ways to kill its prey the Revenant plays with its foes mind, then it picks off the last remaining and weak who believe they have won.
Bringing enchanted weapons and quick reflex the Revenant is not above close combat, using the voice, and summoning assassins from the void. He dances around his foes quickly failing them on the battlefield.
The Revenant Assassin is a build suitable for experienced players who can handle balancing multiple skills. The demand of a level 81 character is softened however due to Dawnguards generous supply of master level trainers. The Revenant works alone in most cases, but if needed he can summon a spectral assassin to do his bidding.
Arms and Armor
The majority of armor the Revenant wears is either stolen or his reward after a contract. Though it may take time the Revenant will amas a huge armory of ill gotten goods.
(1-10) Fur Armor - Studded Armor, (10-20) Scaled Armor - Elven Armor, (20-30) Thieves Guild Armor - Chitin Armor, (30-40) Linwe Armor - Glass Armor.
The Revenant wears Light Armor relying on stealth just like regular assassins, but always has something on too increase his illusions. He relies on Shadow Stone as well as the Shadowcloak of Nocturnal sneaking always in the shadows bidding his time, before he strikes.
Shrouded Armor: Increases Poison Resistance by 50% / Muffled Movement / Bow Damage Increased by 20% / Back Stab Does Double Damage.
Ancient Shrouded Armor: Increases Poison Resistance by 100% / Muffled Movement / Bow Damage Increased by 35% / Double Sneak Attack Damage with One Handed.
Nightingale Armor: Increases Stamina by 20 points. Increases Frost Resistance by 15% / Wearer is Muffle and moves silently / Lockpicking is 15% easier. One Handed attacks do 15% more Damage / Illusion spells cost 12% less to cast.
Armor of the Old Gods: Destruction cost 15% less to cast / Sneak is 20% better / Bows do 20% more damage / Increases your Magika by 30 points.
The armor the Revenant wears is used to strike fear into the hearts of his already mentally unstable foes.
Iisk Dovah Sos.
For the Revenant only one weapon Embodies his ways, a sword forged from the bones of fallen dragons which translates to Blood Dragon Fang. This blade is the pride of the Revenants Arsenal.
Zaarein Dovah Sos.
The last thing you never see. Forged from the bones of fallen dragons this bow has struck down many on the battlefield and is the first thing the Revenant reaches for when Illusions are not an option. Always precise, fleeted, and soundless the bane of anyone with a contract on their head.
Perk Placement Level 81
As stated before the Revenant toys with his prey using his illusions to play on their mind, forcing them to attack each other friend or foe until only one or none remain.
Requires: Marked for Death, Mayhem, Invisibility.
The Revenant feeds off the fear of his prey restoring health magicka and stamina.
Requires: Hysteria, Drain Vitality.
I think Ning chopped off half your build. Looks alright so far though
+1 from me, i love the undead assassin idea because most of the time i play a stealth build so great job, just flesh it out some more and you should have a very nice build going for you
I know it's being worked on, and this might be explained later, but why the strong investment into enchanting with all of the pre-enchanted equipment you've listed?
Weapons you will eventually get later off.
Some notes on your presentation:
Make all the text the same size, the size of backstory works best (leave the section titles the same size, but remove numbers of sections and center them). Use icons for your special moves, and add images between sections 4-5 and 5-6. Use Character Building and race tags like this:
"Character Build Archer", "Character Build Assassin", Race:Dunmer
This looks much better. Some points still remain like the same size text (though in very small amount, in the perk section) and the tags. I also suggest using font other than Arial, it looks not cool with a size>10 text like yours. Try using other fonts, I found Georgia looks sweet! And I know you worked hard on your gif picture, but it really takes away from the build. It focuses attention on itself, rather than the text next to it.
You can get the Ancient shrouded armour without doing the questline for the dark brotherhood, just go to where it is located behind that throne and use the wooden bowl glitch to go through the wall and pick up the armour :)
Alternately, activate Ritual Stone and get the assassin to follow you. Unless this no longer works, I haven't used it recently.
I've improved the build guys tell what you think!