I've been eager to try out a warrior, but I've never been too keen on the notion of fighting with honor. So with some experimenting I managed to create a badass barbarian juggernaut that fights dirty, shows no mercy, and takes no prisoners. Behold....

 The Brute

           Brutes are formidable and menacing adversaries well-versed in using their immense physical strength to keep enemies off balance and scattered; undermining their ability to coordinate, retaliate or even defend themselves. Brutes hold little regard for the honor other warriors uphold themselves to. They will capitalize on every opportunity, and use any tactic necessary to crush their foes. The very notion of a fair fight is laughable. Easily a match for ten of any hold’s best soldiers, a single colossal blow from a brute’s war hammer is enough to outright kill or grievously injure anyone caught in its path.

           The brute is a different take on playing a warrior. Rather than taking defensive measures to ensure survival in battle, the brute prevents his enemies from mounting a decent attack to begin with. Enemies face an uphill battle against a veritable monster, whose health regenerates faster than they can deplete it. 

          If you’re not afraid to throw honor out the window, and crush your opponents into a fine bloody paste as they lie battered and beaten in the dirt, begging for mercy, then look no further than the build that puts the brute in brutality.


The Build


Argonian works best for this build. They make capable warriors and their Histskin ability compliments the brute’s already impressive regenerative capability.

Orcs are another awesome choice for this build. Their racial ability, berserk rage, allows them to push the brute's offensive capabilities to ungodly levels.

Nords are, theme wise, another solid choice. Although they lack the survivabiity of the argonian, or the terrifying strength of the orc, nords get a nice starting boost to many warrior skills. Battle cry can prove useful early on and it just makes sense for enemies to turn tail and run from a maniac wielding a 50lbs sledge hammer.


Atronach stone. The ability to mitigate damage from magic by absorbing it is integral both to your survival and your ability to recast your spells in combat. The extra magicka along, with fortifying enchantments, make spell costs manageable despite investing nothing into magicka.


Major Skills: 

Alteration: Invested in solely for protection against magic and dragon breathe attacks.

Two Handed: The main damage dealer. The immense damage dealt by your hammer will enable you to overwhelm blockers, stagger enemies, and penetrate defenses.

Block: Keeping opponents off balance, scattered, and otherwise unable to attack is a vital. Bashing and shield charging enable you to do just that.

Smithing: Strong weapons are essential. A strong enough damage rating enables you to take a sizeable chunk out of an enemy’s health bar, blocking or not.

Enchanting: Provides powerful health regenerating enchantments, which will be your only source of healing other than potions you may find along the way. Don’t underestimate how quickly a brute can recover health in combat

Minor Skills:

Light Armor: Invested into solely for the wind walker. Without stamina regeneration, your offensive momentum will run out very quickly.

Destruction: Whirlwind cloak compliments shield charge and offers an almost guaranteed knockdown combination.

Equipment & Enchantments:

  • Armor - Full Dragon Scale Armor set

     Armor: Fortify Destruction & Health Regeneration
     Boots: Extra Stamina & Two-Handed Damage
     Gloves: Two-Handed Damage & Extra Magicka
     Helmet: Fortify Destruction 

  • A brute always dresses to intimidate, and nothing screams intimidation more than wearing a suit of armor made from the hide of a dragon, with spikes protruding out of every plate. The enchantments used focus on maximizing damage and health regeneration. The additional magicka and destruction enchantments are there solely to make casting whirlwind cloak more manageable. The dragon scale armor and the extra effect perk take a bit of time to obtain, but are well worth the effort. In the meantime you should focus on enchanting armors with health regeneration and boots and gauntlets with two handed damage. 
  • Weapon: Dragon Bone Warhammer
  • You'd be hard pressed to find a more fitting weapon. There's simply nothing more brutal than beating the ever living shit out of a dragon with the bones of his own brethren. Elemental fury is the reason you shouldn't enchant your warhammer. Health absorb might be tempting, but its not worth it. Health regeneration is more than enough and warhammers swing way too slowly to gain much from absorption enchantments.
  • Ring/Pendant - Two Handed Damage & Health Regeneration
  • Go for health regeneration over two handed damage until you get the extra effect perk. Amulets and rings pre enchanted with health regeneration are relatively common random loot in dungeons. If you find them, keep them until your enchanting levels are high enough to craft better ones.

Spells, Powers & Shouts:

  • Unrelenting Force: The most powerful brutes are able to project their overwhelming power into their voice, and topple their opponents just by screaming at them!
  • Slow time: Given their propensity for picking fights, brutes are seasoned fighters, able to focus intensely on the moment even in the heat of battle.
  • Dragon Aspect: A brute's rage and intensity in the heat of battle is enough to give even dragons pause.
  • Become Ethereal: When the going gets tough, a brute is able to buckle down and summon the will power to endure their opponents' blows, no matter how vicious the attacks.
  • Elemental Fury: When coupled with Dragon Aspect, a powerful and fast offensive combo is created.
  • Dragon Rend: Brutes aren't known for being patient. Goad dragons into landing and facing you head on, so you can get the battle over with already!

Destruction Spells: Whirlwind Cloak

  • Powers: Seeker of Might, Bardic Knowledge

Stat Split & Perkspread:


With the atronach stone and fortify destruction enchantments, you will not need to invest anything into magicka to cover the cost of whirwind cloak. Most of your stats will be invested into HP to compensate for your low defenses. With bardic knowledge and wind walker, a constant 100% stamina regeneration rate is possible, so large investments into stamina are unnecessary. 

 Level 53 Perkspread

        Two Handed and Blocking are your first priority. The sooner you're able to shield charge, the much safer combat against large groups will be. Use trainers to raise destruction to 40 for adept destruction. During your early levels your priority enchantment should be health regeneration, be it from accessories you find or craft yourself.

Special Combos:


Requires: Slow Time + Whirlwind cloak


  • The go-to combo if the enemy starts to crowd you. This combo buys you ample time to switch from weapon to your cloak spell. Anything within immediate casting range of whirlwind cloak will be tossed aside like a rag doll.

Dragon Rush:

Requires: Shield Charge + Whirlwind cloak


  • The combination of shield charge and whirlwind cloak essentially guarantee knocking anything you charge into flat on its ass. While the cloak is on, enemies attempting to get up may be knocked down all over again. Dragon rush also makes it difficult for enemies to crowd you again due to the constant 50% knock down chance of whirlwind cloak 


Requires: Become Ethereal + Ethereal Spirit Effect + Health/Stamina regen enchantments.


  • This combo takes advantage of your incredible health and stamina recovery speeds, allowing you to recharge a sizeable portion of health while immune to harm. At 100% health regeneration, you can easily replenish over 50% of your health. While bidding your time, you can prepare whirlwind cloak. This is an alternate means of using Outburst.  


Requires: Dragon Aspect + Histskin + Seeker of Might + Elemental Fury


  • Once the brute gains momentum, he cannot b stopped. This combo pushes your offensive and regenerative capability to the limit. It's best saved as a last resort against very powerful bosses, as it is a combination of 3 once-a-day skills. Substitute histskin for health regeneration potion if you’re not using an argonian. Throw in Berserk Rage if you're using an Orc!

Backers! Call now and you'll get TWO BanHammers for the price of ONE!


  • Your goal in every battle is to keep your enemy either staggered or on flat on their backs, and hit them hard while they’re vulnerable. Your survival depends on disrupting enemy action, as brutes lacks the armor rating to tank repeated blows. Start off any battle by casting bardic knowledge. It stacks with wind walker to offer a huge boost to stamina regeneration.
  • Shield Charging with a Two handed weapon can be done by running while repeatedly tapping the block button. The knock down chance is calculated every time your "shield" is raised or lowered.
  • If overwhelmed by multiple attackers use Outburst to scatter the mob. Outburst transitions smoothly into Dragon Rush, which allows you to more effectively keep enemies scattered. Dragon Rush also serves to make subsequent attempts by the enemy to mob you very difficult, allowing you to hammer away at their defenseless allies mostly uninterrupted
  • You will want to be wary of archers. If present, take them out first. Close in on them while covering your advance with Unrelenting Force. Mages are, for the most part, a blessing in battle. With 80% magic damage absorption and magic resistance, you’re able to turn all but the strongest magic attacks into free magicka. If they’re strong enough to damage you, treat them as you would archers.
  • Take advantage of high places. Knock distant enemies off perches with Unrelenting Force. Dragon rush enemies off ledges. It doesn't take much to kill enemies from fall damage.
  • If the enemy manages to deplete more than 50% of your health, use endure. With 100% health regeneration, and 3 word 'Become Ethereal', you can restore over 50% of your total health easily.
  • Dragons can’t be knocked down, obviously, but they can be staggered. Mix bashing into your attacks to deny the beast its chance to attack. If it attempts to shout at you, your Unrelenting Force shout will not only stagger it, but also dispel its breath.

Closing Remarks

          Its been a blast creating this build. I hope you guys will give it a try and enjoy it as much as I have. As always, thanks for the continued support.

Check out My Page for more Character Builds

Tags: Berserker, Character Build Barbarian, Character Build Enchanter, Curse Never Dying, Race:Argonian, Rank:Legendry

Views: 31804

Replies to This Discussion

So you use a shield too? Or you Shield Charge glitch with your weapon?

 I'll have to make it more clear how I'm shield charging. I don't use a shield. I do that shield glitch where you just run while tapping the block button.

Thanks although using a shield(while having whirlwind cloack on the other hand) would work too IMO

Indeed it would, but this build is all about being able to survive and dominate enemies despite low defenses and no active method of healing. A shield takes away from that IMO.

Less switching between weapons also helps this build flow much more smoothly. 

+1. Amazing build. I was already sold on the Argonian part. I never was a full on brute force type person, but this build gave me the spark to do it.
Really awesome take on what's probably my favorite class archetype in the good ol' Barbarian. Great gameplan and well executed. I would probably make a case for Orcs just as easily though with their ability to double damage dealt and halve damage taken (not to mention their brutish natures), and even Nords would probably make a great fit, not just thematically, but because Battlecry makes for a great stand-in for the Whirlwind Cloak antics before you acquire it. Still, Argonians are an obvious excellent choice too so that's no knock against the build. Really good shit here.

I thought of putting orc in my list of suggested races, but I was unsure if berserk would stack with Dragon Aspect and Secret of might, and didn't want to risk writing something I haven't personally play tested. 

I gotta say this build has been a freaking blast to play. I can't help but think of rampaging krogans as I bull rush a half dozen bandits off a bridge to their deaths.

Ha! If I wasn't sold before (and I was), dropping the rampaging K-word would sure do it!
Im starting this char while I'm writing this! I let you know how it turns out!

Mega +1
You will find that much like my previous build, the special combos are designed to flow from one to another seamlessly.

Excellent build!  But I see nothing  'dishonorable' here - it's not the brute's fault that his opponents are unskilled in straight out combat.  (+1)

I like the use of enchanting to provide health regen as a primary source of healing and I really like how you have sold the gameplay. Sometimes nothing beats wading in and hitting stuff with a mallet the size of a child!

I notice that you keep your stamina levels much lower than your health. Didn't this limit your attack and stagger options before you got a decent stamina regeneration enchantment? Also, did you test Eternal Spirit's health regen capabilities vs Fire Within or Force Without Effort when using your special move? If not, I'd be interested in seeing the results if you do run some tests.

This is a really strong build and it definitely gets a +1 from me.



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